
PC-98 Gothic Adventure Game UI
Generates a dark retro Japanese PC-98 visual novel screen with gothic castle artwork, command menu, dialogue box, status bar, and ornate game logo.
This is a gpt-image-2 prompt case for 动漫游戏. Use the copy-ready prompt below to generate similar visuals, and review YouMind OpenLab awesome-gpt-image-2 attribution plus commercial-use rights before reuse.
Prompt
Copy-ready prompt
{
"type": "Screenshots from the PC-98 Gothic adventure game",
"style": "A Japanese visual novel interface reminiscent of the late 1990s, featuring 16-color dithered pixel art, deep blue and black tones, a gorgeous silver-blue gothic border, a high-contrast CRT monitor feel, a retro computer game UI, and a gloomy, horror-romance atmosphere.",
"canvas": "Widescreen 4:3 game screen composition, 1200 x 750 resolution style",
"main_scene": {
"position": "Large border illustration in the upper left corner",
"setting": "The Gothic castle room was dimly lit at night, with tall arched stained-glass windows, heavy curtains, stone pillars, faint candlelight on both sides, and deep navy blue shadows.",
"subject": "A mysterious Gothic Lolita girl sits in the center of the room, her face depicted in a half-length portrait. She has extremely long, flowing hair, a lace headdress, and a black ruffled dress with a ribbon bow at the neckline. The dress features layered sleeves and ornate Victorian details. The eyes and nose are deliberately obscured using soft, square-like blurring/mosaic effects.",
"mood": "Silence, eeriness, melancholy, privacy"
},
"interface": {
"ornamental_frame": "The main illustration is surrounded by a slender rectangular border with delicate floral corner embellishments and sapphire blue highlights.",
"right_command_panel": {
"title": "COMMAND",
"position": "Right-side vertical menu",
"count": 9,
"buttons": [
"look",
"talk",
"investigate",
"use",
"move",
"record",
"Load",
"setting",
"end"
],
"selected_button": "look",
"selected_style": "A blue highlighted rectangle with white pixel text; other buttons are black with gray borders."
},
"dialogue_box": {
"position": "Wide black text window in the lower left corner",
"text": "{argument name=\"dialogue text\" default=\"I'll be watching over you from somewhere far away.\"}",
"font": "White Japanese pixel font, PC-98 style"
},
"status_bar": {
"position": "Bottom bar",
"count": 3,
"fields": [
{
"label": "place:",
"value": "{argument name=\"location text\" default=\"A room in an old castle\"}"
},
{
"label": "DATE:",
"value": "{argument name=\"date\" default=\"99/12/24\"}"
},
{
"label": "TIME:",
"value": "{argument name=\"time\" default=\"23:48\"}"
}
]
},
"logo_area": {
"position": "bottom right",
"content": "A small portrait of a dark-haired gothic girl next to a flamboyant game logo, with the text {argument name=\"game title\" default=\"Gothic Syndrome\"}",
"style": "Gothic decorative font with blue highlights and rose embellishments"
}
},
"text_rendering": "All UI text should be in a clear pixel font; Japanese labels should be retained; the interface should have the feel of a late 1990s PC-98 adventure game.",
"color_palette": "Near black, midnight blue, cobalt blue, soft violet, and light gray-white highlights",
"composition_notes": "The main illustration occupies approximately three-quarters of the width, the command menu occupies the right sidebar, the dialog box spans the lower left, the status bar is located at the bottom, and the logo and character portrait fill the lower right."
}Prompt variables
Editable argument placeholders found in the prompt, with their default values.
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