
Civ-Style 1954 Tokyo Harbor Screenshot
This prompt generates a polished Civilization-style strategy game screenshot of a dense mid-century Japanese harbor city with a full 4X game interface, ideal for fictional historical game mockups and location-guessing posts.
This is a gpt-image-2 prompt case for 动漫游戏. Use the copy-ready prompt below to generate similar visuals, and review YouMind OpenLab awesome-gpt-image-2 attribution plus commercial-use rights before reuse.
Prompt
Copy-ready prompt
A highly detailed screenshot of a grand strategy game, featuring a modern Civilization VII-style interface, showcasing {argument name="city location" default="Tokyo, Japan"} For inspiration, in{argument name="year" default="1954 AD"} An isometric aerial view of a dense coastal island metropolis. The city occupies a compact island and several interconnected reclaimed islets, nestled in a clear blue harbor. It exhibits a complex urban density, narrow streets, mid-20th-century low- and mid-rise concrete buildings, docks, ferries, cargo ships, patrol boats, and small vessels scattered across the water. At the visual center is a group of iconic Japanese landmarks: a red and white checkered radio tower resembling Tokyo Tower, a large traditional temple complex with green roofs, and a multi-tiered pagoda, surrounded by dense blocks. To the left of the island is a large waterfront sculpture, industrial chimneys along the shore, bridges, docks, seawalls, and tiered blocks extending upwards along a gentle slope. The architectural style should blend post-war Japanese urban landscape with traditional shrines and temples, conveying a believable historical city simulation with realistic traffic details and port infrastructure. The rendering utilizes crisp, strategy game-like effects, cinematic sunlight, realistic water reflections, tiny moving vehicles and boats, and rich textural details on roads, rooftops, trees, and the coastline. The UI is fully covered in a 4X strategy game: a dark bar at the top, a resource counter on the left, seven circular action or technology icons in the upper left, and turn and date text displayed in the upper right corner.{argument name="turn label" default="Rounds: 103 | Year 1954"} And a small time display. Add a title on the left.{argument name="journal title" default="log"} The log panel contains three visible quest sections: "Cross and Crescent," "Legacy Road: Silk Road," and "Architecture: Wonders," each with a brief objective description below. In the upper right center, seven vertical civilization banners bearing portrait medals are placed. In the upper right corner, there are leader information cards for "Tokugawa Ieyasu" and "Japanese Empire," along with small numerical statistics. In the lower left corner, there's a mini-map with a bronze border displaying a colored world map. In the lower right corner, a large, ornate circular command dial with smaller adjacent buttons and a prominently labeled "Develop Town" button are added. The overall image should look like a realistic in-game screenshot, not concept art; the interface is refined, the text is clear but concise, and the composition focuses on spectacular cityscapes and ports.Prompt variables
Editable argument placeholders found in the prompt, with their default values.
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