
Anime Mahjong Yakuman Victory Scene
Generates a cinematic anime mahjong win screen featuring a girl celebrating Kokushi Musou with Japanese victory text, score UI, and a detailed table layout.
This is a gpt-image-2 prompt case for Anime & Game. Use the copy-ready prompt below to generate similar visuals, and review YouMind OpenLab awesome-gpt-image-2 attribution plus commercial-use rights before reuse.
Prompt
Copy-ready prompt
Objective: To create a dramatic, anime-style mahjong victory scene, showcasing a young woman celebrating a huge hand, complete with ornate Japanese game settlement fonts, and a detailed mahjong table in the foreground. Canvas: 4:3 horizontal illustration, high-resolution anime-style main visual, warm cinematic lighting, shallow depth of field, shimmering highlights, falling pink cherry blossom petals, no watermark. Subject: A young woman {argument name="character name" default="Beautiful anime mahjong player"} Seated behind a green automatic mahjong table. She has flowing, dark brown hair adorned with pink floral hair accessories featuring dangling ribbons, and wears a white ruffled blouse with black trim, a jeweled brooch at the collar. Her face is deliberately obscured by a solid-colored square visor positioned in the center. Pose: One hand is dramatically extended towards the audience, the other clenched into a fist, conveying excitement and the joy and surprise of victory. Foreground Mahjong Table: A green velvet mahjong table with a border and automatic centering mechanism is displayed. It shows 14 front-row winning tiles, from left to right: 10,000, 9,000, 1,000, 9,000, 1,000, 9,000, East, South, West, North, Green, Red Dragon. Two additional terminal tiles (1 and 9) can be added to accommodate the "Peerless Hero" theme if spacing is needed. Includes an additional yellow wall of tiles facing up and several discarded tiles visible on the table, but the winning rows must remain dominant and clearly legible. Large Victory Text: A large, glowing gold Japanese calligraphy is added to the upper left, containing the following text.{argument name="main victory text" default="Kokushi Musou"} It is written on a black ink splatter background with a shimmering starlight effect. A small red and gold label is added to the lower left of the calligraphy, containing the following text:{argument name="score label" default="Yakuman"} Score Panel: Add a dark, semi-transparent rectangular score box to the left below the title. It contains 4 lines of player information and a subtitle. Title text: "East 4th End 0th Round". Line 1: "Lon" and "Beautiful Girl 25000". Line 2: "North - 8333". Line 3: "West - 8333". Line 4: "South - 8334". Winning hand hints are orange, winner's name is pink, and negative scores are light blue. Dialogue Bubble: Add a white, rounded dialogue bubble with a small tail and a pink heart near the right side of the character. Internal text:{argument name="speech bubble text" default="Kokushi Musou! \nYay!!!"} Use bold, black Japanese font. Background: An elegant mahjong room or club interior with warm-toned wood textures. Includes two clearly visible background objects: a vertical calligraphy plaque hanging on the wall, with the following text {argument name="wall calligraphy" default="Mahjong Master"} The mahjong table, characters, and victory text should be displayed on a shelf or cabinet. Keep the background slightly blurred to ensure the mahjong table, characters, and victory text remain visually focused. Visual style: Glossy modern anime illustrations, detailed clothing folds, translucent skin shadows, dynamic flowing hair, gold lighting effects, energetic ink-wash brushstrokes, a celebratory game UI overlay, and a dramatic perspective shot from mahjong table height. Constraints: Keep all Japanese text legible, retain square masking blocks covering faces, do not add extra characters, and do not add any logos or watermarks.Prompt variables
Editable argument placeholders found in the prompt, with their default values.
Variable
character name
Default
Beautiful anime mahjong player
Variable
main victory text
Default
Kokushi Musou
Variable
score label
Default
Yakuman
Variable
speech bubble text
Default
Kokushi Musou! \nYay!!!
Variable
wall calligraphy
Default
Mahjong Master
Reuse and source notes
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Where does this case come from?
This case is imported from YouMind OpenLab awesome-gpt-image-2; keep attribution visible and check the source URL before reuse.